Hypothesis
SNG has several problem in present and would happen to change their business model.
- What is the problem in present SNG
- What is the directions of social network game for future?
- What is the new business model of SNG in the future.
I-3. Research methodology
present
- Current Problem
Positive Case
Negative case
↓Analysis
future
- Opinion
- Suggestion
1.3 Characteristics of SNG
In March 2011, Zynga had 7 of the 8 most popular games on Facebook (Osborne, 2011); CityVille alone had over 94 million users. Most of these games involved some sort of simulation-like gameplay (CityVille, FarmVille, FrontierVille, Café World, Mafia Wars, etc.).
However, these games offer simple game play and animation that fail to represent the cognitive eff
Game
(communicative drill; fixed pair work, information gap activity)
- One set contains 16 cards. 8 cards are cards; 8 cards are cards.
- On the cards, there are pictures describing a worries or concern. (ex. picture of Sleepy dwarf means that your are tired)
- On the cards, there are pictures that indica
금지하는 법령이다
60. Clean float : A floating exchange rate system in which there is absolutely no intervention by governments.
정부로 부터의 전도가 없는 평평한 환율 체계
61. Closed shop : A firm where workers are forced to become union members as a condition of employment.
고용의 조건으로 노동자가 조합의 일원이 되도록 강요받는 회사.
item market.
To collect data on the current status of the firm and how customers would react to the new systems, we conducted survey for 200 people in KAIST. Then we estimated future customer behavior and profit using the tools such as demand curve, game theory, willingness to pay, consumer surplus, profit calculation.
Several assumptions are made during the analysis. As long as they are not
games)과 협동적 게임(co-operative games)이 있는데 전자는 누가 게임에서 이기는가를 가려내는 요소가 강하고 후자의 경우는 팀원이 다같이 협동해서 공동의 목표를 향해 노력하도록 되어 있다. 영어 수업 활동에서 게임을 이용하는 목적이 영어의 자연스런 사용을 유도하는데 있음을 생각하면 이기기 위해
Foreign Market (Japan, China)
Character Item Industry
(손오공 동아연필 국제상사 etc.)
Mobile Game Market
Answer No.2
“Sustainable upgrade”
E.g This game succeed to “Kart Rider” so anyone who enjoyed “Kart Rider” would be interested in this upgraded game.
Game Company
1. Customer Satisfaction - 고객이 핵심자원
2. Creative Culture – 자유와 독창성을 창조하는 기업
1) 창의성을 극대화 시키는 수평적 조직구조
- 수평적 의사결정=>아고라식 조직운영
- 기본조직구성 단위를 팀체제로 구성
- 최소한의 사내규정과 유연성 있는 출근시간
- G
1, Fan culture of idol singers
1) Overall fan culture of idol singer in Korea
Korean idol culture is shorter than Japanese idol culture. In Japan, idol singer existed in 1960s, so idol fandom and fan culture of idol are set in Japan. But in Korea, H.O.T. who is made by SM Entertainment in 1990s is representative idol singer. They had got a lot of popularity from teenagers and contributed g
1. Introduction
(1) Introduction to the topic
Koreans have enjoyed drinking coffee steadily. The market breadth of coffee is getting bigger and bigger, and the report of Dong suh Food researcher says the consumption of it is about 232 hundred million ninety two million cups a year.
Also the coffee house composes the largest part of the market, although it has relatively short history